http://repositorio.unb.br/handle/10482/32133| Arquivo | Descrição | Tamanho | Formato | |
|---|---|---|---|---|
| 2017_MarcoAkiraMiura.pdf | 2,29 MB | Adobe PDF | Visualizar/Abrir |
| Título: | Playtest e Design Science Research : o teste do jogo sob a perspectiva da pesquisa de ciência do projeto |
| Autor(es): | Miura, Marco Akira |
| Orientador(es): | Silva, Tiago Barros Ponte e |
| Assunto: | Design de jogos Videogame Design Science Jogabilidade |
| Data de publicação: | 25-Jun-2018 |
| Data de defesa: | 14-Dez-2017 |
| Referência: | MIURA, Marco Akira. Playtest e Design Science Research: o teste do jogo sob a perspectiva da pesquisa de ciência do projeto. 2017. 93 f., il. Dissertação (Mestrado em Design)—Universidade de Brasília, Brasília, 2017. |
| Abstract: | The video game industry has grown steadily since the 1970s to become one of today's top digital entertainment media. Although game design is now recognized as playing a relevant role in game development, the field of ludology has focused on the critical study of games (game studies), whose premises do not always converge with the practical needs of the game developers. In this sense, this thesis proposes a discussion about the emergence of a game design science, as well as a research method consistent with the game design process. Design Science, as proposed by Herbert Simon, aims to generate knowledge to help professionals to design better artifacts in order to solve problems in their respective fields. In this sense, this approach links the process of scientific research to that of design in order to feed designers back with information relevant to a class of problems. The Design Science Research (DSR) approach has not been formally proposed to the game design field, although several researchers adopt similar methods in their studies. In this work, the main concepts of the DSR method - classes of problems, artifacts, construction heuristics and contingency heuristics – are adapted to the field of game design. A DSR method is then adapted for the study of game design problems. The model is discussed in a case study, in which the heuristics involved in the synthesis and evaluation of the artifact are analyzed. The analysis of the prototype was based on the gameplay heuristic models found in the literature. The game development process was guided by an initial theme from which the four main game components (aesthetics, narrative, mechanics and technology) were designed. The suitability between the initial concept and the gameplay was assessed through playtest and intrinsic evaluation. This research succeeded to explore the possibility of systematic study on game design, however, the case study did not allow us to evaluate the usefulness of the information for the effective redesign of the game. Therefore, complementary studies are suggested in order to integrate the playtest into the game development process. |
| Unidade Acadêmica: | Instituto de Artes (IdA) Departamento de Design (IdA DIN) |
| Informações adicionais: | Dissertação (mestrado)—Universidade de Brasília, Instituto de Artes, Programa de Pós-Graduação em Design, 2017. |
| Programa de pós-graduação: | Programa de Pós-Graduação em Design |
| Licença: | A concessão da licença deste item refere-se ao termo de autorização impresso assinado pelo autor com as seguintes condições: Na qualidade de titular dos direitos de autor da publicação, autorizo a Universidade de Brasília e o IBICT a disponibilizar por meio dos sites www.bce.unb.br, www.ibict.br, http://hercules.vtls.com/cgi-bin/ndltd/chameleon?lng=pt&skin=ndltd sem ressarcimento dos direitos autorais, de acordo com a Lei nº 9610/98, o texto integral da obra disponibilizada, conforme permissões assinaladas, para fins de leitura, impressão e/ou download, a título de divulgação da produção científica brasileira, a partir desta data. |
| Aparece nas coleções: | Teses, dissertações e produtos pós-doutorado |
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